Jan Kohl wrote:
netfindr wrote:
Next time we run here, lets make sure that the bugs are fixed. There are holes, and uneven grassy areas that make mistakes real glaring
Ya gotta point these out. I'll make a v5.1 update that corrects these...
Cheers!
Jan I think this has to do with low poly grassed area's with undulations, A high point in the grass hits a undercarriage point of the car (this doesn't seam to happen with slow speeds,), the car goes no further, causing it to flip.
Sometimes the cars fine if it doesn't hit to hard on it's side or roof, sometimes it's a mess.
More poly's in these areas or find the individual culprits and fix them sounds like a big job. It would need a lot of running around on the grass. Jim put a post in the dev forum on this issue.
Cheers Gary